Roblox executives Nick Tornow and Vlad Loktev, on the Roblox blog:
Twenty years ago, Roblox launched with a simple idea: “You make
the game.” At the time, that was a radical proposition — most
games were made by studios and professionals, and the idea that
anyone could be a creator was far from obvious. But we believed
it. And the millions of creators who built on Roblox proved it. As
we look to a future where any one of Roblox’s 132 million daily
active users could come up with the next hit game, we’re taking
that original idea further than we ever have. Over the coming
months, we’ll share a series of announcements that will give every
creator a clear runway to go further and fulfill the promise of
“You make the game” for more people than ever before.Today, we’re announcing Build, a new mobile-first creation tab
within the Roblox app, and a new suite of AI-powered tools within
Studio for creators of every level. On July 28, we’ll begin
testing these new agentic tools. With Build and Studio, creators
can delegate the parts of development that don’t require their
full attention.
This sounds really cool and fun. But you know what else was really cool and fun? AI coding apps that ran on iOS, like Bitrig, Replit, and Vibecode — all of which Apple put the kibosh on back in the winter. You of course are free to use any tool you want to build apps for iOS on a desktop computer, but Apple decided to disallowing building iOS apps on iOS.
But it’s OK for Roblox to allow AI-assisted game generation on iOS … because Roblox is already so big and popular? How can Apple justify allowing Roblox to do this while disallowing anyone else?
